Per-system numbering
The standard convention builds each alias on the one before it, so a hole three jumps out reads 213. Some groups would rather keep every name short: each system numbers its own holes 1, 2, 3, and one further out starts at 1 again. A manager can switch the map to this in Map settings → Naming → Strategy → Per system.
Like switching schemes, this only changes what the mapper suggests from then on. Nothing already on the map is renamed.
The convention
- Each system numbers its own holes: home's are
1, 2, 3; the holes inside its1are1, 2again, and so are the ones inside its2. - The way you came in doesn't count: the hole back toward home is not one of a system's own, so it never takes a number from them.
- Freed numbers are reused: with
1and3left after the2was rolled, the next hole is2. - The alphabetical scheme works the same way with letters,
A, B, C, and k-space exits take their reserved letter and a number,H1, H2.
Set a home system
A chain alias says which way home is on its own: 21 sits inside 2. A per-system 1 doesn't, so the mapper works the way home out from the map instead, and for that it needs a home system. With one set:
- the bookmark back toward home gets the return format (
*1 ABC C5by default), the same as in the standard convention; - a system's parent is never counted among its children.
Without a home system, the mapper can't tell a system's parent from its children, so the parent's number counts as taken and a first hole may be suggested as 2.
Example
Home has two holes, 1 and 2. Inside the 1 there are two more:
Home
├── 1 (C5)
│ ├── 1 (C6)
│ └── 2 (C4)
└── 2 (C5)
Standing in the C6, the bookmark back to its parent reads *1 …: it's a return, so it gets the return format even though both are called 1.
Naming it your own way
Per-system numbering and the standard convention are both strategies, and more can be added. If your group uses a convention neither covers, see "Your own naming convention" under Contributing.